Module 01 · Academy access only
Sports & Tech
Module 01 takes the technology strand of the conference off the plenary floor and into a working room. Over the three days you build a practical view of the connected stadium — the data it produces, the platforms that read it, and the commercial models that pay for it — through the e-sports, IoT and digital measurement sessions run exclusively for Academy participants.
Apply for this moduleWhat you leave with
Module outcomes
- Map a venue technology stack from ticketing to telemetry
- Structure an e-sports league, its tournament calendar and its sponsorship inventory
- Read and defend digital sponsorship measurement to a commercial board
- Assess IoT deployments already running in African venues
Schedule
Module sessions
Drawn from the connected conference tracks and delivered inside the Academy.
Day 2 · 11:00 – 12:30
Workshop
Track 03
E-Sports League Development, Tournaments and Sponsorship
Thursday, 17 June · Sports in the Digital Age
Day 2 · 15:00 – 16:00
Case Study
Track 03
Measuring the Effectiveness of Digital Sponsorship
Thursday, 17 June · Sports in the Digital Age
Day 3 · 15:00 – 16:00
Case Study
Track 02
Smart Venues and Visitor Experience
Friday, 18 June · Destination Africa for Sport
Day 3 · 15:00 – 16:00
Case Study
Track 03
Real-World IoT Deployments in African Sport
Friday, 18 June · Sports in the Digital Age
Apply
Join Module 01
Places are limited and confirmed by the Academy team. Tell us how you want to take part and which sessions you need.
- Module
- Sports & Tech
- Module fee
- USD 350 per track
- Academy desk
- afrispo@eeoevents.com
Your Module 01 applications
Once you apply, your reference and live status appear here.
