← Connected Academy

Module 01 · Academy access only

Sports & Tech

Module 01 takes the technology strand of the conference off the plenary floor and into a working room. Over the three days you build a practical view of the connected stadium — the data it produces, the platforms that read it, and the commercial models that pay for it — through the e-sports, IoT and digital measurement sessions run exclusively for Academy participants.

Apply for this module

What you leave with

Module outcomes

  • Map a venue technology stack from ticketing to telemetry
  • Structure an e-sports league, its tournament calendar and its sponsorship inventory
  • Read and defend digital sponsorship measurement to a commercial board
  • Assess IoT deployments already running in African venues

Schedule

Module sessions

Drawn from the connected conference tracks and delivered inside the Academy.

  1. Day 2 · 11:00 – 12:30

    Workshop

    Track 03

    E-Sports League Development, Tournaments and Sponsorship

    Thursday, 17 June · Sports in the Digital Age

  2. Day 2 · 15:00 – 16:00

    Case Study

    Track 03

    Measuring the Effectiveness of Digital Sponsorship

    Thursday, 17 June · Sports in the Digital Age

  3. Day 3 · 15:00 – 16:00

    Case Study

    Track 02

    Smart Venues and Visitor Experience

    Friday, 18 June · Destination Africa for Sport

  4. Day 3 · 15:00 – 16:00

    Case Study

    Track 03

    Real-World IoT Deployments in African Sport

    Friday, 18 June · Sports in the Digital Age

Apply

Join Module 01

Places are limited and confirmed by the Academy team. Tell us how you want to take part and which sessions you need.

Module
Sports & Tech
Module fee
USD 350 per track
Academy desk
afrispo@eeoevents.com

Your Module 01 applications

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