Module 02 · Academy access only
Sports Marketing
Module 02 is the commercial storytelling module. You work through athlete and team identity building, campaign management with creators, and the sponsorship models that are actually closing in African markets — using the marketing workshops and case studies from the Sports in the Digital Age track as the teaching material.
Apply for this moduleWhat you leave with
Module outcomes
- Build a digital identity plan for an athlete, team or league
- Brief and manage an influencer-led campaign end to end
- Package and price a sponsorship proposition a brand will sign
- Benchmark African sponsorship campaigns against global practice
Schedule
Module sessions
Drawn from the connected conference tracks and delivered inside the Academy.
Day 1 · 11:00 – 12:30
Workshop
Track 03
Digital Marketing: Shaping Athlete and Team Identities for Global Audiences
Wednesday, 16 June · Sports in the Digital Age
Day 1 · 15:00 – 16:00
Case Study
Track 03
Innovative Approaches to Sports Sponsorship in the Digital Age
Wednesday, 16 June · Sports in the Digital Age
Day 3 · 11:00 – 12:30
Workshop
Track 03
Content Creation, Influencer Collaboration and Campaign Management
Friday, 18 June · Sports in the Digital Age
Apply
Join Module 02
Places are limited and confirmed by the Academy team. Tell us how you want to take part and which sessions you need.
- Module
- Sports Marketing
- Module fee
- USD 350 per track
- Academy desk
- afrispo@eeoevents.com
Your Module 02 applications
Once you apply, your reference and live status appear here.
