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Module 02 · Academy access only

Sports Marketing

Module 02 is the commercial storytelling module. You work through athlete and team identity building, campaign management with creators, and the sponsorship models that are actually closing in African markets — using the marketing workshops and case studies from the Sports in the Digital Age track as the teaching material.

Apply for this module

What you leave with

Module outcomes

  • Build a digital identity plan for an athlete, team or league
  • Brief and manage an influencer-led campaign end to end
  • Package and price a sponsorship proposition a brand will sign
  • Benchmark African sponsorship campaigns against global practice

Schedule

Module sessions

Drawn from the connected conference tracks and delivered inside the Academy.

  1. Day 1 · 11:00 – 12:30

    Workshop

    Track 03

    Digital Marketing: Shaping Athlete and Team Identities for Global Audiences

    Wednesday, 16 June · Sports in the Digital Age

  2. Day 1 · 15:00 – 16:00

    Case Study

    Track 03

    Innovative Approaches to Sports Sponsorship in the Digital Age

    Wednesday, 16 June · Sports in the Digital Age

  3. Day 3 · 11:00 – 12:30

    Workshop

    Track 03

    Content Creation, Influencer Collaboration and Campaign Management

    Friday, 18 June · Sports in the Digital Age

Apply

Join Module 02

Places are limited and confirmed by the Academy team. Tell us how you want to take part and which sessions you need.

Module
Sports Marketing
Module fee
USD 350 per track
Academy desk
afrispo@eeoevents.com

Your Module 02 applications

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